The device measures 240 mm x 156 mm x 35 mm, and roughly, it’s about the same size as two SNES Classics placed side by side. Sure, it’s smaller than an Xbox, but compared to other miniature consoles, it’s downright huge. The most notable thing about the TurboGrafx-16 Mini hardware is that it’s not exactly mini. For many people, it won’t be a chance to revisit classic games from their youth, but instead an opportunity to discover a period of retro gaming they likely missed the first time. The TurboGrafx-16 Mini fills a different niche. One thing all of those devices had in common, though, is that they were miniature versions of best-selling hardware. (While you can purchase the console now, shipments in Europe and North America have been delayed due to the ongoing COVID-19 pandemic.) It’s a trend Nintendo started in 2016 with the NES Classic, and so far, it has covered everything from well-crafted tiny consoles like the excellent Sega Genesis Mini to more disappointing fare like Sony’s slapdash PlayStation Classic. The TurboGrafx-16 Mini is available now for $99.99, and it’s the latest in a growing line of miniature plug-and-play devices based on beloved consoles. It was full of games that I’d never heard of and didn’t fully understand, yet wanted desperately to play. But that didn’t dampen my enthusiasm for it in fact, the oddball factor made the TurboGrafx even more enticing. It was expensive and unwieldy and didn’t have a killer app like Super Mario or Sonic the Hedgehog to boost sales. The device - which debuted in North America in 1989, fitting snugly between the NES and SNES launches - wasn’t a big hit outside of Japan where it was known as the PC Engine. The TurboGrafx-16 was one of those consoles. I would often obsess over expensive consoles that I knew I would never actually own. There was always so much that was beyond my grasp: a role-playing game from Japan that looked like an anime come to life or fighting game machines that would never come to my local arcade. When I was a kid, I spent almost as much time reading about games in magazines as I did actually playing them.
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